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Grade Level:
7th - 9th Grade
Time Required:
5 H
Group Size:
5 - 6 Groups
Subject Areas:
Biology Physics Mathematics Game Design Psychology Computer Science

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Practice: Design of Fruit Master

Contributed by:Edbox Team

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In this game courseware, students will use image editing software and Edbox's game design templates to produce pictures and edit games. Later, they will present and share their game work in class with presentation. 

During the design process of Fruit Master, students will encounter many of the same problems as real-world game designers do. Students must use relevant game design principles as the basis of their design and explain the problems in it. They will learn that a good user experience is crucial for designing a good game, in addition to considering ways to attract players.

After this activity, students should be able to:
1. Understand the features of Edbox;
2. Design Fruit Master using knowledge related to game design;
3. Use common graphics editing software to create images;
4. Use common audio editing software to produce game-related music;
5. Create a game using the Fruit Master editing template on Edbox.

Every group needs the following items:
1. Computer (one for each student);
2. Edbox software;
3. PPT software;
4. Image editing software;
5. Music editing software;
6. Fruit Master;
7. Mobile phone (students must bring their own);
8. [Fruit Master] Evaluation Form (4-5 sheets per group);
9. [UI Design] PPT Template (one for each group);
10. [Fruit Master] PPT Template (one for each group).

[Fruit Master] Evaluation Form
[UI Design] PPT Template
[Fruit Master]  PPT Template

Students need to have knowledge of computer science, PowerPoint slides editing and knowledge of using common image editing software such as Photoshop.

(Introduce Edbox so that students will have a basic understanding of Edbox).
Edbox is a gaming experience, learning and creation platform. On the platform, the users can play games, create games, learn knowledge related to game creation, communicate and share games, resources and experiences of game creation.
Edbox has the following advantages: First, the platform provides multiple game editing templates for users, and it is compatible with a variety of game editing tools, such as H5, Unity. Second, Edbox provides a lot of materials for game editing, such as: 3D models, characters, terrain, special effects and audio, etc. It also supports users to import sources in multiple formats, such as JPG, PNG, etc. In addition, the game editing template provided by Edbox uses form-based game element editing, which can quickly edit and generate games, and support the release of the game being made. Fourth, other than providing editing templates for game creation, modules such as "Library" and "Courses" assist those who want to learn game creation knowledge, and provide self-learning resources on the Edbox platform. Fifth, it supports PC and mobile resources interoperability. It is able to support the export of works and share them quickly. Meanwhile, the platform also integrates social functions, supports fast sharing of games and friends can create games together.
(Next, the teacher will conduct a live demonstration or organize students to watch a video that educates them how to use Edbox and Fruit Master editing template, so that the students would know how to use the software)​

Activity 1: Design and Production of UI 

Before the activity:
1. Demonstrate the requirements on background image and icon design and the final presentation (including fruits, bombs, game interfaces, 19 in total);
2. Briefly introduce the features to be used in the graphics editing software;
3. Distribute [UI Design] PPT Template.

Lead students to:
1. Divide the class into 5-6 groups;
2. Let the groups discuss and share design ideas through brainstorming, and reach an agreement on the design;
3. Students should divide tasks among their group members, including searching for pictures on the internet, using graphics editing software to edit images, laying out the images and filling the text content based on the image display template and relevant requirements. Students should also complete their presentation slides at the same time. This activity takes 1.5 hours;
4. Let each group show the images they designed and share the concepts to the class. The presentation of each group is 5 minutes.

Activity 2: Design and Production of Fruit Master 

Before the activity:
1. Outline the implementation process of Fruit Master creation;
2. Briefly introduce the operation steps in Edbox software and game editing template;
3. Display requirements on Fruit Master creation (including audio design, image import and numerical design) and final work demonstration;
4. Briefly introduce the features to be used in the audio editing software;
5. Distribute [Fruit Master] PPT Template;
6. Explain the scoring criteria for final works and distribute [Fruit Master] Evaluation Form.

Lead students to:
1. Divide the class into 5-6 groups;
2. Let the groups discuss and share design ideas through brainstorming, and reach an agreement on the design;
3. Students should divide tasks among their group members, including searching for music on the internet, using audio editing software to edit the music, creating the game with the Fruit Master editing template and publishing it on Edbox. Students should also complete their presentation slides at the same time. This activity takes 1.5 hours;
4. Once all the groups complete the prototype of their games, organize the students to experience the games of other groups. Each group will then collect comments and suggestions from others and discuss the game iteration plan on the basis of the feedback. The whole activity takes 15 minutes;
5. Let each group demonstrate their completed Fruit Master to the class. They will share their game design concept, issues encountered, comments from other groups, iterative solutions and what they learned during the process. The presentation of each group is 5 minutes;
6. Each group will make use of the [Fruit Master] Evaluation Form to score the games based on their presentations and user experiences while playing the game;
7. Collect the evaluation forms, calculate and release the scores of each group;
8. Comment on the students' works.

1. Visual Discrimination Ability: refers to the ability to pair and classify all extracted visual information through feature recognition.
2. Visual Cloze Ability: It refers to the ability to recognize the whole through observation of the part.
3. Logical Reasoning Ability: It is a kind of ability to grasp the core of the problem with keen thinking, quick analysis, instant response, and make reasonable and correct choices in the shortest time.
4. Settlement: Feedbacks to give players emotional rewards or blows with text messages, actions and voices to let players know clearly when they did well or badly and when they win or lose. Players will receive a report such as a summary of scores, summary of tasks or other text content when they finish a level. 

After the activity: 
Presentation: Each group will nominate a member to present their Fruit Master. Use the "Fruit Master" evaluation form to assess their game. This evaluation form also serves as the basis for discussion within the group or class. Ask students the following questions: 
1. Which game do you like the most and why? 
2. Which game has the most creative theme design? 
3. Which game has the most reasonable difficulty level design? 
4. What issues did you encounter during the game creation process? How did you resolve the issues?
5. What comments and suggestions did students from other groups propose after they experienced your game? What do you think of these comments and suggestions? 
6. What did you learn from the game design and creation process? 
7. What steps and techniques did you use throughout the whole game design and creation process? (Answer: brainstorming, modeling, simulation, testing, analysis, redesign, optimization, etc.)

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If students do not know how to edit images with PS, you can reconsider using the image-editing function in PPT or other graphics software, and provide a brief explanation and an operation demonstration of related functions.

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1. For lower grade students, it's advisable to weaken or reduce the psychology, mathematics and game design concepts involved in the course, and allow students to explore these concepts (response inhibition, randomness and probability) during the design and production process. It's also suggested to explain the importance of user experience in games through asking students to play Fruit Master or adopting other interactive activities. Because students in the lower grades will then be able to have a basic understanding of factors that affect user experience, in an easier and more interesting way.

2. For higher grade students, more attention can be placed on demonstrating the relationship between user experience and visual/auditory feedback, and corresponding application cases. They will then be able to apply the principles of visual/auditory feedback to game design and verify their effectiveness of improving game experience.

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