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2020-04-16 16:45:25

As technology around makes rapid advancement, there is also a constant evolution in tech-aided learning products. These products have made rapid progress in recent years to match the growing demands of educators from around the globe. Imparting continuous learning sessions to learners is now a priority for most organizations who realize have realized the importance of effective learning within a workplace. While most trends, as they are, come and go, most like game-based learning and gamification are here to stay.

In layman's language, game-based learning using a unique game or simulation to cater to the current learning requirements of the group, team or organization. They are objective in nature, meaning that they solve a specific purpose which is achieved as participants progress in the activity. Most of the time, it is an immersive experience that offers learners something to do, think logically, plan accordingly and move towards the goal.

On the other hand, gamification is the process of application of game-based elements or mechanics to current and existing learning platforms. The main aim of these platforms is increasing learner interest and improving motivation. The game mechanics can be applied in for of rewards, recognition and even in the form of competition. These mechanics help learners achieve more through clearer goal orientation, learning by repetition or collaborative exercises with their peers.

Gamification of Education

Let's take a closer look at both aspects.

Gamification can help turn the entire learning process into a game exercise. It takes game elements and mechanics and applied them to existing learning course content. A few other examples would be achievement badges and progress bars. In theory, you can gamify any activity and not stick to learning-based activities. Indeed, everything from fitness apps to LinkedIn profiles has been gamified to increase user engagement and participation.  Another popular example of eLearning gamification is Duolingo.  It's a gamified language-learning website. By converting tests and lessons into daily challenges, it motivates learners to log in daily and actively complete exercises.

On the other hand, game-based learning focuses on taking the learning process and applying basic game principles and convert a game into a learning activity. Because it can provide people new concepts by playing interactive games, game-based learning is considered an effective teaching tool. In modern times, there is the use of game-based learning in organizations like the military where applicants can access the website and get a fair idea on how their job role and position would be in an ideal situation.

Another good example of Game-Based Learning is Edbox which lets anyone create a game, and modify these games as per the learning requirements of the individuals. Users, both educational associations like schools and colleges, as well as the organizations, can choose fun games like Flappy Bird, enter their training requirements and change the rules. They can then invite a group of participants to take part in the activity. At the same time, they can make use of Edbox coursewares to the game design and methodology knowledge and skills.

Fly to the edge  gameplay

To sum up, both game-based learning and gamification aren't quite different from one another. There are many common spots that can be identified between the two. Whether you decide to implement a discrete learning game to teach a specific skill, or to gamify your entire learning process, hopefully, the end result is a more engaged and successful learning participant and audience.

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